This “Minor Skilled” uni project was solo and more research than product oriented this time. I took it upon myself to create a character creator from scratch in HDRP version of Unity this time: from concept art to asset creation and programming. I ran out of time to finish the project as some hiccups arised with blendshapes that previously worked stopping working, and while a lot of the item assets were modeled they weren’t quite fully textured or finished by the end of my minor since I focused as much as I could on script functionality and learning how to code (since I suck at it). There was a bunch of unpublished and unfinished assets due to time constraints. Huge thanks to my colleague and friend Val for Peer Review and Quality Assessments 🤙 Scripting Language C#, Sculpting Zbrush, Modeling, Unwrapping & Retopologizing Maya, Texturing & Baking Substance Painter + xNormal, Engine Unity, Other necessary visuals & Concept Art – Photoshop, Traditional Pencil on Paper.
HDRP Unity Anthro Snake Character Creator – (2021)

15
Nov