Exploratory Prototype for a Client’s VR Business. First time working in VR, and with full body tracking. Was quite the challenge. Frame rate optimization being (obviously) one of them. The main focuses of my paper was Visual Accessibility, especially pertaining to color blindness; and fear levels. The product was tested with users of varying visual ability and age. Lead Visuals ; Character Design, Texturing, Modeling, Rigging, Animation. Some Environment assets also by me. Unity3D
PROTOTYPE – Ghost Museum – Spooky VR Kid’s Game (2022)

15
Nov